

I actually enjoyed the dual purpose of these mechanics because it allowed me to use actions I normally wouldn’t have. Lastly, shoulder charging was used to break down purple walls and open up new paths. The dodge could be used in the air to dodge hazards, usually spike traps, and jump over large chasms. Your original jump is not that high, but the uppercut serves as a double jump. They were used in traversing and some simple puzzle solving. Most of the combat abilities served a dual purpose however.
Narita boy platforms full#
It was a full screen shot that, while leaving you vulnerable, killed most mobs that were hit by it. I did like the tri-colored face beam a good deal. The shot was pretty close range, similar to a shotgun blast, and it was often better to just swing your sword over using it. The last combat tool at your disposal was a shot/beam mechanic. Depending on the enemy they might even one-shot you. however, the risk was that those same enemies would hit you harder. Usually this killed those enemies in one or two hits. If you powered up to one of the colors, you would hit enemies of the same color harder. It was an interesting risk and reward mechanic. There is this aura power-up ability you get from the different houses. Ultimately I found it easier to just dodge through enemies and swing at their back. The game gives you an uppercut sword swing attack as well, but the Switch controls just didn’t always input that during battle. You also have a shoulder charge, primarily used for bashing shields away. Though it seemed like if you weren’t right up on the enemy it didn’t usually work. You have a dodge that goes through enemies. Just hack your way through set spawn encounters and jump over the ones you can’t destroy. Narita Boy has some basic side-scrolling controls. As Narita Boy, we are tasked with stopping HIM and restoring the backup memories stored in the computer to the Creator. He uses an army of Stallions, programs linked to the house he has taken over, to try to capture the other two houses in an attempt to rule over the Digital Kingdom. An evil program called HIM has taken over one of the three houses of the Trichromia – a large pillar of the three colours red, blue, and yellow – that balances the Digital Kingdom.Īfter somehow assaulting the guy behind the world, called the Creator, HIM rises from the program that handles junk data to become an evil and twisted program. The story has us playing as Narita Boy, a child kidnapped into his computer Tron-style by protective programs after things start running amok. This title immediately caught my attention during its reveal at the Steam Games Festival – let’s find out what it has to offer us. Soak up some retro aesthetics and swing your techno sword to save the Digital Kingdom! Narita Boy is the debut title from Studio Koba, best described as a side-scrolling, puzzle-solving adventure game.
