


This is true in most roguelites to some degree, but it’s especially prevalent here: When I had the right gear, I was unstoppable. On the other, your success is largely contingent on finding the right stuff.

This wide range of weapons and gear is both a blessing and a curse: On the one hand, you’ll never have to run the same strategy twice. However, it criticized the title’s progression that sometimes is heavily randomized. GameSpot gave Returnal 9/10, praising the game’s mysterious story, scary cutscenes, shooter mechanics, and the usage of DualSense features. It’s the equivalent of Marvel spending “Infinity War” money on something as hostile as “The Turin Horse” It’s even harder to invest tens of millions of dollars into a hardcore, largely single-player game that’s designed to humiliate tourists for daring to take it lightly… even as it lures them deeper towards obsession with every subsequent death run. įor one thing, it’s hard to land on a concept that’s rich enough to offer a fortune’s worth of mind-blowing graphics, but also flexible enough to hinge on procedurally generated environments. Opinions about ReturnalĮight critics gave the game the highest score, with IndieWire calling it a “roguelike epic worth dying for.” The media praises Returnal’s gameplay and style, which combines deadly grandeur of Dark Souls with the addictiveness of Hades. Returnal combines elements of third-person shooter, roguelite, and horror game. Every time she dies she goes back to the crash scene, with the planet changing with every loop. The game tells the story of explorer Selene who crash-lands on planet Atropos. Returnal is also Housemarque’s first legit AAA title. It is known for games hardcore games like Resogun, Dead Nation, and Nex Machina, as well as the Stardust series. Returnal was developed by Housemarque, the oldest game studio in Finland.
